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joedman593

Age 32, Male

Joined on 1/26/14

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joedman593's News

Posted by joedman593 - November 9th, 2023



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Posted by joedman593 - July 7th, 2023



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Posted by joedman593 - May 19th, 2023


Vendor & Stash

- removed HUD/Dashboard buttons

- can still be accessed via hotkeys 'V' (Vendor) & 'H' (Stash)


Auto Loot

- added 'Auto Loot' buttons at the bottom of 'Inventory Menu'

- de/activate auto loot by clicking on the buttons

- auto loot gold

- auto loot potion (options: all / present in inventory / present in hotbar)

- auto loot prompt 


Monster Density

- spawn points will now have a chance to spawn multiple monster. 

- spawnChance = 100 + ( zone_lv * 10 + sub_lv )


Monsters General

- Player & Monsters base 'Move Rate' increased from 100 to 120

- 'Speed' mod now affects 'Move Rate' half its value beyond base value


Monster/Loot Target Highlight

- monsters/loot will be highlighted on mouse over and select/lock-on

Level Up Indicator

- You'll now be notified whenever you level up


Screen Zoom

- base zoom level is now 1.5

- Added zoom indicator and buttons on the hud


Skill Menu Tooltips

- tooltip objects have been added at the top-right below the skill points

- hover the cursor over [ ? ] to reveal tooltips


Skill Menu Navigation

- removed 'Return Buttons'

- click on icons/arrows to navigate


Cursor Indicator

- cursor style changes on mouse over interactable objects


'M1' On Click Target

- Attack skills assigned to 'M1' will now select on click (other hotkeys with target skills will still select on hover)


Shift + Click(Skill)

- 'M1' and 'Single Target' Attack Skills will auto-select nearest target within skill's range


Bug Fix

- 'Target Indicator' now properly offsets when menus are open


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Posted by joedman593 - May 5th, 2023


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New Consumable Items

- Greater Hp/Sp/Mp Potion (tier 2) +30 Hp/Sp/Mp Regen

- Grand Hp/Sp/Mp Potion (tier 3) +90 Hp/Sp/Mp Regen


Monster Drop

- tier 2 Consumables will now drop in areas level 31 onwards

- tier 3 Consumables will now drop in areas level 61 onwards

- tier 2 Weapons will now drop in areas level 51 onwards

- tier 2 Armor, Accessories will now drop in areas level 26 onwards

- tier 3 Armor, Accessories will now drop in areas level 51 onwards

- tier 4 Armor, Accessories will now drop in areas level 76 onwards


Vendor Shop

- Respite Zone 3 onwards will start selling tier 2 Potions, Armor, Accessories

- Respite Zone 5 onwards will start selling tier 2 Weapons and tier 3 Armor, Accessories

- Respite Zone 6 onwards will start selling tier 3 Potions

- Respite Zone 8 onwards will start selling tier 4 Armor, Accessories


Item Modifier

- item mods are now sorted into different tiers

- you can find items with Tier 2 mods after area level 20

- you can find items with Tier 3 mods after area level 40


Magic Find

- Stack [Magic Find] and start feeling lucky

- [Magic Find] mod can spawn in every equipment type


Projectiles

- Projectiles with [chain] attribute will now instead of expiring mid flight will reset their flight time subtracting one chain


Item Status

- attribute effects from items (eg potions) are now generated by a different system from [blessing/curse skills]


Action Rate Modifier

- [Action Rate] effect on [Move Rate] decreased from 30% to 10% 


GUI

- added temporary menu buttons for [Vendor], and [Stash] menus

- [Stash] hotkey is now set to [H]

- added menu button for [Options]

- [Options] hotkey is set to [O] & [Esc]


Zoom I/O

- pressing keyboard key [Z/X] will let you zoom i/o of game screen


Bug Fix

- Hotbar slot now updates when selling items assigned in hotbar slot

- Inventory item description bugs when taking from item's stack

- [Mana Shield] vfx disappears after loading

- [Seeker + Chain] doing one less chain

- [Seeker Projectiles] now resets properly when target dies to DoT (damage over time)

- Adding [Strike Surge] to other [Projectile Skills] : [Strike Surge] is a Base Type Skill, these can be complemented not the other way around

- Enemies roaming into locations they can't see

- Enemies producing 'Blocked!' indicator when getting hit while under fog of war

- Enemy equipment not getting deleted when destroyed

- Enemy status not getting deleted when destroyed

- [Saved Game File] reference disappearing


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Posted by joedman593 - April 17th, 2023


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Monster

- monsters gain passive skills


Movement

- [movement rate] bonus from [action rate] decreased by 2/3


Block Mechanic

- [block] chance capped at 75%

- attack modifiers are no longer applied when an attack is successfully blocked


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Posted by joedman593 - April 14th, 2023


Ease your way through early levels


- Player will now spawn with a Sword equipped and 5 Hp Potions


Initial Levels

- Level 1-1 will now only spawn normal Slimes and Warrior Humanoids

- Level 1-2 will introduce elemental attributes to enemies (2 out of 3 chance)

- Level 1-3 will introduce Wizard Humanoids

- Level 1-4 will introduce Archer Humanoids, and enemies can spawn with a Sword/Wand/Bow

- Level 1-5 enemies can spawn with a Longsword/Staff, and unarmed or equipped with a Sword/Wand enemies can spawn with a Shield


Monster Aggression

- monsters will grow increasingly aggressive as the level gets higher (fully aggressive by level 3)


Monster Skills

- Monsters will gain new skills the higher the area level is (eg slimes can use [Leap Slam] by level 2)


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Posted by joedman593 - April 13th, 2023


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- creature base movement rate increased from 60 to 100

- [Humanoid] speed modifier set to 0.7 ([speed] affects move rate, attack rate, cast rate, channeling rate)

- [Slime] speed modifier set to 0.6

- [Charge] Skill max level decreased from 10 to 1

- [Glory] Skill bonus HpMx/SpMx/MpMx decreased from (10*skLv)*(0.1*skLv) to 10*skLv


Bug Fix

- Vendor Shop duplicating items


dev comment

"Areas feel smaller since player move faster now"


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Posted by joedman593 - April 12th, 2023


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  • no sound yet
  • enemies are missing passive skills


check it out

https://joedman593.itch.io/fantasy-combat-simulator


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