Age 32, Male
Joined on 1/26/14
Posted by joedman593 - July 7th, 2023
Fantasy Combat Simulator Update
https://joedman593.itch.io/fantasy-combat-simulator/devlog/535451/up006-agdg-demo-day-51
Posted by joedman593 - May 19th, 2023
Vendor & Stash
- removed HUD/Dashboard buttons
- can still be accessed via hotkeys 'V' (Vendor) & 'H' (Stash)
Auto Loot
- added 'Auto Loot' buttons at the bottom of 'Inventory Menu'
- de/activate auto loot by clicking on the buttons
- auto loot gold
- auto loot potion (options: all / present in inventory / present in hotbar)
- auto loot prompt
Monster Density
- spawn points will now have a chance to spawn multiple monster.
- spawnChance = 100 + ( zone_lv * 10 + sub_lv )
Monsters General
- Player & Monsters base 'Move Rate' increased from 100 to 120
- 'Speed' mod now affects 'Move Rate' half its value beyond base value
Monster/Loot Target Highlight
- monsters/loot will be highlighted on mouse over and select/lock-on
Level Up Indicator
- You'll now be notified whenever you level up
Screen Zoom
- base zoom level is now 1.5
- Added zoom indicator and buttons on the hud
Skill Menu Tooltips
- tooltip objects have been added at the top-right below the skill points
- hover the cursor over [ ? ] to reveal tooltips
Skill Menu Navigation
- removed 'Return Buttons'
- click on icons/arrows to navigate
Cursor Indicator
- cursor style changes on mouse over interactable objects
'M1' On Click Target
- Attack skills assigned to 'M1' will now select on click (other hotkeys with target skills will still select on hover)
Shift + Click(Skill)
- 'M1' and 'Single Target' Attack Skills will auto-select nearest target within skill's range
Bug Fix
- 'Target Indicator' now properly offsets when menus are open
Posted by joedman593 - May 5th, 2023
New Consumable Items
- Greater Hp/Sp/Mp Potion (tier 2) +30 Hp/Sp/Mp Regen
- Grand Hp/Sp/Mp Potion (tier 3) +90 Hp/Sp/Mp Regen
Monster Drop
- tier 2 Consumables will now drop in areas level 31 onwards
- tier 3 Consumables will now drop in areas level 61 onwards
- tier 2 Weapons will now drop in areas level 51 onwards
- tier 2 Armor, Accessories will now drop in areas level 26 onwards
- tier 3 Armor, Accessories will now drop in areas level 51 onwards
- tier 4 Armor, Accessories will now drop in areas level 76 onwards
Vendor Shop
- Respite Zone 3 onwards will start selling tier 2 Potions, Armor, Accessories
- Respite Zone 5 onwards will start selling tier 2 Weapons and tier 3 Armor, Accessories
- Respite Zone 6 onwards will start selling tier 3 Potions
- Respite Zone 8 onwards will start selling tier 4 Armor, Accessories
Item Modifier
- item mods are now sorted into different tiers
- you can find items with Tier 2 mods after area level 20
- you can find items with Tier 3 mods after area level 40
Magic Find
- Stack [Magic Find] and start feeling lucky
- [Magic Find] mod can spawn in every equipment type
Projectiles
- Projectiles with [chain] attribute will now instead of expiring mid flight will reset their flight time subtracting one chain
Item Status
- attribute effects from items (eg potions) are now generated by a different system from [blessing/curse skills]
Action Rate Modifier
- [Action Rate] effect on [Move Rate] decreased from 30% to 10%
GUI
- added temporary menu buttons for [Vendor], and [Stash] menus
- [Stash] hotkey is now set to [H]
- added menu button for [Options]
- [Options] hotkey is set to [O] & [Esc]
Zoom I/O
- pressing keyboard key [Z/X] will let you zoom i/o of game screen
Bug Fix
- Hotbar slot now updates when selling items assigned in hotbar slot
- Inventory item description bugs when taking from item's stack
- [Mana Shield] vfx disappears after loading
- [Seeker + Chain] doing one less chain
- [Seeker Projectiles] now resets properly when target dies to DoT (damage over time)
- Adding [Strike Surge] to other [Projectile Skills] : [Strike Surge] is a Base Type Skill, these can be complemented not the other way around
- Enemies roaming into locations they can't see
- Enemies producing 'Blocked!' indicator when getting hit while under fog of war
- Enemy equipment not getting deleted when destroyed
- Enemy status not getting deleted when destroyed
- [Saved Game File] reference disappearing
Posted by joedman593 - April 17th, 2023
Monster
- monsters gain passive skills
Movement
- [movement rate] bonus from [action rate] decreased by 2/3
Block Mechanic
- [block] chance capped at 75%
- attack modifiers are no longer applied when an attack is successfully blocked
Posted by joedman593 - April 14th, 2023
Ease your way through early levels
- Player will now spawn with a Sword equipped and 5 Hp Potions
Initial Levels
- Level 1-1 will now only spawn normal Slimes and Warrior Humanoids
- Level 1-2 will introduce elemental attributes to enemies (2 out of 3 chance)
- Level 1-3 will introduce Wizard Humanoids
- Level 1-4 will introduce Archer Humanoids, and enemies can spawn with a Sword/Wand/Bow
- Level 1-5 enemies can spawn with a Longsword/Staff, and unarmed or equipped with a Sword/Wand enemies can spawn with a Shield
Monster Aggression
- monsters will grow increasingly aggressive as the level gets higher (fully aggressive by level 3)
Monster Skills
- Monsters will gain new skills the higher the area level is (eg slimes can use [Leap Slam] by level 2)
Posted by joedman593 - April 13th, 2023
- creature base movement rate increased from 60 to 100
- [Humanoid] speed modifier set to 0.7 ([speed] affects move rate, attack rate, cast rate, channeling rate)
- [Slime] speed modifier set to 0.6
- [Charge] Skill max level decreased from 10 to 1
- [Glory] Skill bonus HpMx/SpMx/MpMx decreased from (10*skLv)*(0.1*skLv) to 10*skLv
Bug Fix
- Vendor Shop duplicating items
dev comment
"Areas feel smaller since player move faster now"
Posted by joedman593 - April 12th, 2023
check it out